Kaedra Saelihn


Golden Blonde long hair is pulled back and away from her face with a leather cap and goggles of which reveals a friendly warm chiseled face. Glittering green eyes, set charmingly within their sockets.
Soft skin seductively compliments her eyes and cheekbones although always covered in residue of what mess she has made from creating things unless Flax is about.

The is the face of Kaedra Saelihn, a true utopian amongst humans for being an elf. She stands high among others, despite her thin frame.

There’s something curious about her, perhaps it’s her sense of humor or perhaps it’s simply a feeling of delight. But nonetheless, people tend to be curious about her, while learning as much about her as possible.


Kaeda Saelihn
Female elf (Spiresworn) sorcerer (crossblooded, tattooed sorcerer, wildblooded) 5 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Ultimate Magic 69, 70, Ultimate Wilderness 213)
CN Medium humanoid (elf)
Init 7; Senses low-light vision; Perception +1
AC 13, touch 13, flat-footed 10 (
3 Dex)
hp 28 (5d6)
Fort 1, Ref +4, Will +2
Speed 30 ft.
Melee dagger +2 (1d4/19-20) or
morningstar +2 (1d8)
Ranged light crossbow +5 (1d8/19-20)
Spell-Like Abilities (CL 5th; concentration +5)
3/day—dancing lights
Sorcerer (Crossblooded, Tattooed Sorcerer, Wildblooded) Spells Known (CL 5th; concentration +10)
2nd (5/day)—glitterdust (DC 18), make whole
1st (8/day)—lesser confusion (DC 16), grease, magic missile, windy escape[ARG]
0 (at will)—acid splash, animate tools, detect magic, read magic, summarize (DC 15)
Bloodline Impossible, Sage
Str 10, Dex 16, Con 10, Int 20, Wis 10, Cha 10
Base Atk +2; CMB +2; CMD 15 (17 vs. grapple)
Feats Craft Wondrous Item, Duck And Cover[APG], Improved Familiar, Improved Initiative, Spell Focus (conjuration), Spell Focus (evocation), Varisian Tattoo[ISWG]
Traits clever wordplay, exchange agent, pragmatic activator
Skills Appraise “
“12, Bluff 5 (“ “3 for 24 hours when you fail an opposed Charisma based check), Craft (armor) “+ “10, Craft (clockwork) “+ “10, Craft (weapons) “+ “10, Diplomacy 0 (“- “2 for 24 hours when you fail an opposed Charisma based check), Disguise “ “0 (“- “2 for 24 hours when you fail an opposed Charisma based check), Escape Artist “+ “5, Fly “+ “9, Intimidate “+ “12, Knowledge (arcana) “+ “15, Knowledge (engineering) “+ “11, Linguistics “+ “11, Perception “+ “1, Spellcraft “+ “15, Use Magic Device “+ “13; Racial Modifiers “+ “2 Escape Artist
Languages Abyssal, Azlanti, Celestial, Common, Draconic, Elven, Gnome, Orc, Sylvan, Thassilonian
SQ able assistant, bloodline arcana (constructs susceptible to enchantment (compulsion) and treated as living), bloodline tattoos, familiar tattoo, illustrious urbanite, slender[HA], spontaneous generation, vain
Combat Gear pearl of puissance, potion of cure light wounds, wand of cure light wounds, wand of detect secret doors, acid (2), acid neutralizer (2), alchemical grease[APG] (3), alchemist’s kindness[APG], anesthetic wine, antitoxin, bloating solution (3), holy water (3), mineral acid, smelling salts[APG], vermin repellent[UE]; Other Gear barbed bolt (20), blunted bolts (20), crossbow bolts (20), dagger, light crossbow, morningstar, bag of endless holding, campfire bead[APG], cracked dusty rose prism ioun stone, fruitful sash, mimetic rod, pouch of pixie dust, sleeves of many garments[UE], stagger-proof boots, traveler’s any-tool[UE], wayfinder[ISWG], adventurer’s sash, bandolier[UE], bedroll, belt pouch, candle (10), chalk (10), courtier’s outfit, farrier anvil[APG], flint and steel, gas mask, gas mask, gas mask canister (3), grappling bolt[UE], grappling bolt[UE], hip flask[UE], hip flask[UE], ink, inkpen, mess kit[UE], pot, signal whistle, silk rope (100 ft.), soap, spell component pouch, torch (10), trail rations (5), waterskin, whetstone, winter blanket, 410 gp, 19 sp, 18 cp
Special Abilities
Able Assistant (Ex) Treat valet as it possesed Cooperative Crafting and all Craft skills and item creation feats you have.
Bloodline Arcana: Impossible Constructs are susceptible to enchantment (compulsion), treated as living.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Duck and Cover Take adj ally’s roll for Ref (but drop prone). +2 cover vs. ranged att if they have a shield.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm’s reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to
Illustrious Urbanite You may leave buildings & structures undamaged when casting spells of the chosen school.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.
Share Spells with Familiar Can cast spells with a target of “You” on the familiar with a range of touch.
Slender +2 to grapple CMB when attempting to escape a grapple.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spontaneous Generation Non-potion/spell-trigger/spell-completion item: ignore 1 spell prereq.
Vain -2 to Cha checks for 24h after failing an opposed Cha check
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.

Kaedra Saelihn

Shattered Star Amriel