Darmar

Description:

Darmar Leafbane
Male dwarf wizard 5
LG Medium humanoid (dwarf)
Init + 1; Senses darkvision 60 ft.; Perception + 5 (+ 7 to notice unusual stonework)
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Defense
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AC 11, touch 11, flat- footed 10 (+ 1 Dex)
hp 35 (5d6+ 10)
Fort + 3, Ref + 3, Will + 7; + 2 insight bonus to disbelieve active illusion, + 2 insight bonus vs. illusion spells, + 2 vs. poison, spells, and spell- like abilities, + 2 trait bonus vs. charm and compulsion effects
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee mwk battleaxe + 4 (1d8+ 1/×3) or
mwk dagger + 4 (1d4+ 1/19- 20) or
unarmed strike + 3 (1d3+ 1 nonlethal)
Ranged light crossbow + 3 (1d8/19- 20)
Special Attacks hand of the apprentice (7/day), hatred
Wizard Spells Prepared (CL 5th; concentration + 11)
3rd—dispel magic, fireball (DC 17)
2nd—fog cloud, ice aegis, rolling boulder (DC 16)
1st—burning hands (DC 15), magic missile, secluded grimoire, shocking grasp
0 (at will)—detect magic, disrupt undead, mage hand, mending, open/close (DC 14)
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Statistics
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Str 12, Dex 12, Con 12, Int 19, Wis 15, Cha 11
Base Atk + 2; CMB + 3; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Combat Casting, Craft Magic Arms & Armor, Craft Wand, Craft Wondrous Item, Scribe Scroll, Uncanny Concentration[UM]
Traits careful combatant, focused disciple, greater adept of the society
Skills Acrobatics + 6 (+ 2 to jump), Appraise + 9 (+ 11 to assess nonmagical metals or gemstones), Bluff + 7, CL vs SR + 5, Climb + 3, Craft (alchemy) + 14, Diplomacy + 0, Disguise + 0, Escape Artist + 1, Fly + 7, Heal + 2, Intimidate + 0, Knowledge (arcana) + 14, Knowledge (dungeoneering) + 11, Knowledge (geography) + 10, Knowledge (history) + 10, Knowledge (local) + 10, Knowledge (nature) + 10, Knowledge (planes) + 11, Knowledge (religion) + 10, Linguistics + 12, Perception + 5 (+ 7 to notice unusual stonework), Ride + 1, Sense Motive + 2, Spellcraft + 14, Stealth + 3, Survival + 2, Swim + 1; Racial Modifiers + 2 Appraise to assess nonmagical metals or gemstones, + 2 Perception to notice unusual stonework
Languages Boggard, Common, Draconic, Dwarven, Gnome, Goblin, Necril, Orc, Thassilonian, Undercommon
SQ arcane bond (darmar pendant of the souk), meticulous
Combat Gear cat burglar’s boots, pearl of power (1st level), pearl of puissance, potion of cure light wounds, scroll of fog cloud, scroll of mage hand (CL 3rd), scroll of sanctuary, shard of pride, wand of endure elements (50 charges), wand of handy grapnel (50 charges), acid (2), alchemist’s fire, alkali flask[APG] (2), antitoxin, thunderstone; Other Gear crossbow bolts (10), light crossbow, mwk battleaxe, mwk dagger, cloak of resistance + 1, darmar pendant of the souk, handy haversack, headband of vast intelligence + 2, scarlet and blue sphere ioun stone (bluff), bell, belt pouch, darmar’s spellbook 1, flint and steel, gems (worth 700 gp), ink, inkpen, mess kit[UE], sack (2), soap, spell component pouch, string or twine[APG] (2), waterproof bag[UE], wire[UE], wrist sheath, spring loaded, garnet 50gp (worth 50 gp), 26 gp, 1 sp
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Tracked Resources
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Acid – 0/2
Alchemist’s fire – 0/1
Alkali flask – 0/2
Antitoxin – 0/1
Arcane Bond (Darmar Pendant of the souk) (1/day) (Sp) – 0/1
Cat burglar’s boots (1/day) – 0/1
Crossbow bolts – 0/10
Hand of the Apprentice (7/day) (Su) – 0/7
Identify (1/day) – 0/1
Major Image (1/day) – 0/1
Masterwork dagger – 0/1
Pearl of power (1st level, 1/day) – 0/1
Pearl of puissance (1/day) – 0/1
Potion of cure light wounds – 0/1
Thunderstone – 0/1
Wand of endure elements (50 charges) – 0/50
Wand of handy grapnel (50 charges) – 0/50
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Special Abilities
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Arcane Bond (Darmar Pendant of the souk) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Combat Casting + 4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training + 4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed + 2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hand of the Apprentice (7/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Hatred + 1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Meticulous – 2 on all untrained skill checks
Stonecunning + 2 + 2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Uncanny Concentration Don’t make concentration checks for violent movement, gain a + 2 bonus on all other concentration checks

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Bio:

Darmar

Shattered Star Darmar